Towards a Taxonomy of In-Game User Interface Visualizations

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MASÁR Dominik KRIGLSTEIN Simone

Rok publikování 2024
Druh Článek ve sborníku
Konference Proceedings of the 27th International Academic Mindtrek Conference (Mindtrek '24)
Fakulta / Pracoviště MU

Fakulta informatiky

Citace
www https://dl.acm.org/doi/10.1145/3681716.3689454
Doi http://dx.doi.org/10.1145/3681716.3689454
Klíčová slova Interface, Taxonomy, Visualization, Categorization
Popis Visualizations in video games are one of the key elements of the user interface between the game and the players. They offer players important information about the status of the game, their surroundings, and their own character(s). Since there exist different ways in which in-game data can be visualized, it can be helpful for game designers, developers, and researchers to have an overview in order to show different ways in which in-game visualizations can be used for game interfaces. In this paper, we will investigate how visualizations that are used as interface elements can be categorized, in order to propose an initial version of a taxonomy for in-game user interface visualizations.
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