Noise and the Mermin-GHZ Game
Authors | |
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Year of publication | 2008 |
Type | Article in Proceedings |
Conference | MEMICS 2008: Fourth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science |
MU Faculty or unit | |
Citation | FIALÍK, Ivan. Noise and the Mermin-GHZ Game. In MEMICS 2008: Fourth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science. Brno, Czech Republic: Masaryk University and Technical University of Brno, 2008, p. 37-44. ISBN 978-80-7355-082-0. |
Field | Informatics |
Keywords | Pseudo-telepathy games; Mermin-GHZ game; quantum winning strategy; quantum noise |
Description | A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with. |
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