Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

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Authors

LACKO David MACHÁČKOVÁ Hana DUFKOVÁ Eliška

Year of publication 2023
Type Article in Periodical
Magazine / Source New Media & Society
MU Faculty or unit

Faculty of Social Studies

Citation
Web https://journals.sagepub.com/doi/10.1177/14614448231182620
Doi http://dx.doi.org/10.1177/14614448231182620
Keywords Aggression; empathy; general aggression model; live-streaming; streamer; violent video games
Description In the past 10years, live-streaming services have gained huge popularity. Streamers usually play video games and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of the three experimental groups (i.e. aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer’s commentary has no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e. aggression, empathy) and long-term environmental factors (i.e. exposure to violence, watching violent streams, playing violent video games) on state aggression. We found that trait aggression, trait affective empathy and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence of streamer commentary on viewer aggression.
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