A hybrid augmented reality guide for underwater cultural heritage sites

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Authors

ČEJKA Jan ZSÍROS Attila LIAROKAPIS Fotios

Year of publication 2020
Type Article in Periodical
Magazine / Source Personal and Ubiquitous Computing
MU Faculty or unit

Faculty of Informatics

Citation
Web https://link.springer.com/article/10.1007/s00779-019-01354-6
Doi http://dx.doi.org/10.1007/s00779-019-01354-6
Keywords Augmented reality;Cultural heritage;Underwater;User experience
Description Modern technologies allow us to experience cultural heritage sites in new and exciting ways. Recent improvements in mobile computing provide tools capable of running augmented reality in real-time performance. Augmented reality is the perfect medium for visualizing and interacting with cultural heritage sites including both buildings and artefacts. Currently, this is possible on land, but sites located in the sea under water are hard to access and present many challenges. In this paper, we present a novel augmented reality guide for divers to present ancient lost buildings at underwater archeological sites. The prototype system runs on a smartphone sealed in a waterproof case and uses a hybrid approach (markers and inertial sensors) to localize the diver on the site. Accuracy of the tracker is measured in a laboratory in a simulated underwater environment. The application was experimentally evaluated at an underwater archeological site in Italy in Baiae. A pilot study with ten expert divers was performed, and their feedback, obtained directly in water, showed that this new experience significantly enhances user experience in underwater archeological sites.
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